Mar
1, 2, 3 Playtime – Seminar on worldbuilding [art, game design, cultural heritage]
Worldbuilding is central for game design as well as for questions about cultural heritage preservation. This interconnection involves the creation, understanding, and conservation of diverse cultural narratives, traditions, and artefacts. The common thread for this seminar is the concept of worldbuilding in game design, time-based media art and cultural heritage.
Please register via the following link. . Deadline for registration: 29 February. Admission is free.
In the past decade, game engines have become an increasingly readily available tool for artists to shape narratives and environments that go beyond human perspectives. This trend is evident in the international mega-exhibition “Worldbuilding: Gaming and Art in the Digital Age,” curated by Hans Ulrich Obrist in 2022. Among the participating artists, Danielle Brathwaite-Shirley pushes the limits of what game engines can accomplish, more specifically to imaginatively retell the stories of Black Trans people. Swedish artist Bella Rune also uses different layers of archive material and with the mobile phone as an empathetic tool, scanner and form of reenactment, she complicates the relationship to a historical past where highly material subtexts are revealed. Hillevi Cecilia Högström instead adopts a speculative outlook on the future in her work “A Hand in the Game – Termination” where she rigorously challenges the very essence of the game simulation within the computer game SimPark.
This video installation as well as AR/textile works by Bella Rune, game books by Brathwaite-Shirley and more, will be exhibited in parallel to the seminar.
In the cross-connection between artistic investigations and research in game design, AI, human-machine collaboration and virtual reality for cultural heritage mediation we hope to stimulate artistic processes and a discussion where new, unexpected questions can arise. The seminar is aimed at artists, game designers, professionals within cultural heritage, researchers, academics, postgraduates and students but open for anyone interested in these topics.
The seminar is part of 1, 2, 3 Playtime, which is a lecture and workshop series organised by IAC and Region Skåne.
Presentations and art presenstations by:
Danielle Brathwaite-Shirley. I can´t play with you anymore
Jose Maria Font. Building game worlds with AI
Hillevi Cecilia Högström. A Hand in the Game – Termination
Jussi Parikka. Game Engines from Worlds to Weather: On Arts Practices and Simulations
Bella Rune. Textile Subtexts in an Augmented reality
Fredrik Trella. Virtual Reality for cultural heritage mediation and artistic practice
Fredrik Trella. Virtual Reality for cultural heritage mediation and artistic practice
Lawrence Lek. Theta
PROGRAMME
Download the programme as PDF here (526 kB, PDF, new tab)
INSTALLATIONS at IAC, 09:00–18:00
In addition to the lectures, game-related artworks will be on display throughout the day.
Hillevi Cecilia Högström
A Hand in the Game – Termination (2017). Video installation
Bella Rune
All repeated patterns want to cover the Whole Wide World-utopian movements dress in overalls (2018). Digital print on fabric-by-the meter.
All repeated patterns want to cover the Whole Wide World-scarfs for pioneers and early adopters (2018). Digital print on fabric-by-the meter.
Danielle Brathwaite-Shirley
GAMESKETCHBOOK, 2021, Blender game engine.
Lawrence Lek
Theta (2022, 12min). CGI video.
SEMINAR IN THE RED ROOM (Registration required)
Please register via the following link.
9:00–10:00 Coffee / Experience artworks
10:00–10:10 Introduction
10:10–10:55 Game Engines from Worlds to Weather: On Arts Practices and Simulations. Presenter: Jussi Parikka, Aarhus University.
10:55–11:15 Artist talk: A Hand in the Game – Termination. Presenter: Hillevi Cecilia Högström
11:15–12:00 I can´t play with you anymore. Presenters: Danielle Brathwaite-Shirley
Lunch
13:00–13:45 Building game worlds with AI. Presenter: José Maria Font Fernandez, Malmö University
13:45–14:30 Virtual Reality for cultural heritage mediation and artistic practices. Presenter: Fredrik Trella, RISE Research Institutes of Sweden
Coffee
15:00–16:00 Textile Subtexts in an Augmented reality. Presenter: Bella Rune
16:00 Discussion
About the event
Location:
Inter Arts Center, Bergsgatan 29, 214 22 Malmö (Red Room)
Contact:
margot [dot] edstrom [at] iac [dot] lu [dot] se